Following the dark notes of a magical pentagram, once owned by the mad bard Mortimer Karozza, the adventurers will embark on a quest for clues within the Fabled Ruins of Gundazar. Treasures and the promise of boundless knowledge will lead them along a treacherous path; will they dance with Krea or lose their sanity in the tunnel of madness? The sixth element of the pentagram will be the connecting link between the adventurers’ lives and their skilled and ruthless conductor.